

- #Input controls gunship iii driver
- #Input controls gunship iii manual
- #Input controls gunship iii software
The first combat mission took place in November 1969. Armed with four 7.62mm miniguns and additional sensors, the Shadow gunship was more capable than its Spooky predecessor.ĪC-119K Stinger crews destroyed trucks on the Ho Chi Minh Trail and performed close air support, especially during large enemy offenses. The AC-119G Shadow replaced the AC-47, and it entered combat in January 1969 with the 71st Special Operations Squadron.

The Gunship III program had two versions, the AC-119G Shadow and the AC-119K Stinger.
#Input controls gunship iii software
Moving off-topic, is anyone keeping count of the reasons to be thankful for Toni's work, all that has gone into WinUAE and what it has given us in being another way to keep the Amiga and its software going!? So many years beyond those early DOS screens and I still find myself in awe of developments, in delight at each morsel of news and totally grateful both that I have access to Amiga no matter what happens to my 500+ and that someone (some -many?) cares enough to keep things going, all the while making improvements in the emulation and the capabilities within.With few C-130s available for gunship conversion, the Air Force turned to the Korean War-era C-119 transport.
#Input controls gunship iii driver
There were no problems beyond occasional user error or having to reconfigure driver settings for the Xbox controller (re-enabling analogue, for instance). If I continue to remember correctly, I've used both a stick and an Xbox pad (via Xbox-to-USB adapter). To add further anecdote, though I can't try the controls at this moment, I do remember sending a friend a very happy e-mail just minutes after I first had a working analogue set-up in F1GP - so it can be done. If the appropriate related links are showing for you below this thread and you weren't referring to the rumble, you'll find that last year Toni said that it does work. I bought Interceptor way back when and as a search through the text provided on Lemon Amiga would support, made no finding of a provision for analogue controls (something which I would have been near-ecstatic to discover all those years ago!). Post #6 in the second thread has some info on adapters and includes a not entirely correct list of supposed analogue-enabled games - 'supposed', as the list is at least partly incorrect (certainly with regard to F/A-18 Interceptor).

Oh, before I go, here are a couple of earlier threads: That fine control and its extra immersion has to be worth the little effort or money it could cost - just to try it! As someone who played Grand Prix and Gunship 2000 for at least hundreds of hours, I'd say that along with a Microsoft force-feedback wheel that I bought for far more along with Grand Prix Legends in 1998, that little adapter is one of the finest game or computer-related purchases that I have ever made - and ignoring the mechanical machines, I've been gaming since the days of the Pong clones! As one forum member has demonstrated, it could depend on if you were playing Gunship 2000 et al back then or if you like analogue, so I can only recommend giving it a try and reporting your own experiences. It was bought from a now long-gone company, so it's a matter of looking around or getting the soldering iron out and building your own. Lastly (and sadly), I can't provide any useful info about the adapter that I have, Dust90.
#Input controls gunship iii manual
If you want the whole text (which is a mix of the for-PC main manual and the Amiga-related addendum), you'll find it here. If you want a faster game, reduce the detail level. If you have a powerful machine, increase the detail level. Increasing detail may delay screen updates, and is initially set on 'medium detail', which is fine for basic Amigas. This allows you to alter your method of control, and to set the detail level. When in flight, Pause the game and press the "C" keys to access the configuration screen.
