

Treasure Map and Azor's Gateway help us filter our draws and dig for those all-important sweepers then, both are incredibly powerful once they flip in the late game, with the Treasures from Treasure Map growing our Karnstructs and the oodles of mana from Sanctum of the Sun allowing us to activate Dawn of Hope a bunch of times a turn (or to just empty our hand). The rest of the deck is mostly artifacts, with Dawn of Hope thrown is as an additional finisher that combines with Fountain of Renewal for even more card advantage.When we have one to sweep the board on Turn 4 or 5, we're usually in good shape thanks to our powerful late game, but things can get our of hand quickly when we don't draw a sweeper, especially against aggressive decks. Our sweepers- Settle the Wreckage and Cleansing Nova-are perhaps the two most important cards in the deck.In fact, before the video was edited down, our gameplay was nearly three and a half hours for just five matches! If you're someone looking for fast wins to grind rewards, you'll probably want to look elsewhere. The worst part of UW Artifacts is that it's an incredibly slow deck.More importantly, all of our payoffs work well together, with the Thopters from Sai, Master Thopterist growing our Karn, Scion of Urza Constructs and the Constructs from Karn helping make sure we have the three artifacts needed to draw two a turn with Tezzeret, Artifice Master. Tezzeret, Artifice Master almost always draws us two cards a turn with its zero, and Sai, Master Thopterist is a great way to make a bunch of flying chump blockers that can eventually go on the offense once we stabilize the board. Karn, Scion of Urza is an extremely powerful card, even more so in a deck overflowing with artifacts. The best part of UW Artifacts is that our payoffs are great.We had some wins where we literally played through our entire deck before finally killing our opponent, and in some of our losses, we were about a turn away from stabilizing before our opponent top-decked the win. As for our record, we finished 3-2, but I have no idea how reliable our results really are because pretty much every match we played-win or lose-was incredibly close.Goldfish Gladiators: UW Artifacts (Standard)
#Mtg goldfish standard artifact deck series
Just a quick reminder: if you enjoy the Goldfish Gladiator series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. Is it time for artifacts to rise again in Guilds of Ravnica Standard? Let's get to the video and find out then, we'll talk more about the deck! The deck is basically an artifact-based control deck looking to slow things down in the early game before eventually taking over with powerful artifact-centric planeswalkers and other artifact payoffs. As such, today, we're going to see if artifacts still have what it takes to be competitive in Standard with a deck I've been working on for a while: UW Artifacts.
#Mtg goldfish standard artifact deck free
Any suggestions? Feel free to reply.Welcome to Goldfish Gladiators! Back before Kaladesh rotated from Standard, artifacts were some of the most powerful cards in Standard, but they've mostly fallen by the wayside since then, even though some powerful artifact payoffs like Karn, Scion of Urza, Tezzeret, Artifice Master, and Sai, Master Thopterist remain in the format. I made it so you can cast Broodstar without paying much of its mana cost thanks to its affinity to artifacts. Broodstar and Etherium are the two cards that will help you end the game. If you are lucky enough to get Mind Unbound out for a while, you will be racking well over 7 cards in your hand and Spellbook allows you to have as many as you can hold. Spellbook is nice because you want to be drawing cards like crazy. Have something else you need to revive? Use Buried Ruin to summon a dead artifact card. The Lotus Petal is there to help you with mana just in case you get mana screwed and need a bit of help. It will be used to regenerate a creature if something important like one of your Etherium's are killed for example.


I added the 3 to the sideboard anyway because i will get them eventually. I would really like 3 more Myr Propagators but I don't currently own 3 of them, just one. You need to play this deck smart because there are cards that can save your ass if you think ahead. It is all about number of artifacts with this one, which you can easily do because the majority of the cards cost 0 mana to cast.
